2 minutes
Rocky start of Devember (Days 1 and 2)
Well as predicted immediate failures, but they werent fatal so we are still going strong! Techincally I should have posted yesterday aswell but there was a slight hickup.
Me and my friends played some Crab Champions and it just ATE through the time. We had one run which lasted abit over 4 hours and due to a slight oversight on our part one of the islands we had to kill over 60 000 crabs Not to mention that the run actually ended way past sleep o clock, so we get a two for one deal today.
Day 1: Crabs from the past!
Apart from blasting alot of crabs I did take abit of time and formulate my general challenge of this month. That just boils down to build something fun, something for an end user not for a developer (aka myself).
In otherwords thats going to be game modding and game development. During one of the runs one of my friends asked what if the game had something that reverses melee knockback and that will be the first proper project.
Day 2: The reversening
It started out with abit of research and basicly trying to exercise what I can do with my local LLM setup. Yes I know, heresy but the goal is for me to get out of my engineering brain and into something more creative.
Plus I was not sure if that kind of thing was even possible so I vibed my way through the early prototypes and did get a very rough prototype up and working. Knowing that its possible makes it a hell of a lot easier to get this project finished.
Now that a PoC is confirmed working, I am more willing to jump into the project and actually look at whats going on and think about it rather than just be a meat proxy.
Sharing is caring?
I am not too sure how and if I want to share what I do with the general public. I forsee Github getting abit complicated for free users and I dont want to set my own git instance loose on the public web, maybe its better that this stays hidden.